CasinoSportsPredict
VIP ClubPoints Store
Casino Games
HomeOriginalsSlotsLive CasinoGame ShowsNew ReleasesBessBet PicksBonus BuyBaccaratBlackjackRouletteProvidersSidebets
Other Products
PacksCrypto FuturesLootboxes
Earn
PromotionsChallengesAffiliateVIP TransferCrypto CardSupport
CasinoSportsPredict
VIP ClubPoints Store
Casino Games
HomeOriginalsSlotsLive CasinoGame ShowsNew ReleasesBessBet PicksBonus BuyBaccaratBlackjackRouletteProvidersSidebets
Other Products
PacksCrypto FuturesLootboxes
Earn
PromotionsChallengesAffiliateVIP TransferCrypto CardSupport
How it worksWhat it paysRTPTest vectorsVerify

Provably Fair

  • How it works
  • What it pays
  • RTP
  • Test vectors
  • Verify
Provably FairWar

War

Fifty-two numbers from your seeds shuffle one full deck, fixed when you bet. You get the first card and the dealer the second; in a war three cards are burned and the next two decide it.

RTP
97.72%
Max win
2×
Verify a War roundPlay War
How it works

How a War result is made.

  1. 1

    Commit

    We choose our server seed before you bet and show its fingerprint. This commits us to that seed.

  2. 2

    The draw

    Your seeds shuffle a full deck when you bet. Cards dealt from that order decide your round against the dealer.

  3. 3

    Reveal

    Rotate your seed to reveal ours. Use both seeds and the bet number to recheck any past result.

The whole formula

result = HMAC-SHA256(serverSeed, clientSeed:nonce:round)

  • serverSeedOur seed, sealed until you rotate
  • clientSeedYour seed
  • nonceBet number, +1 each bet
  • roundExtra numbers, for games that need more
casino-war.tsTypeScript
1export function shuffleDeck(floats: number[]): CardDto[] {
2  if (floats.length < 51) {
3    throw new Error('shuffleDeck requires at least 51 floats');
4  }
5  const deck = orderedDeck();
6  for (let i = 0; i < 51; i += 1) {
What it pays

Every outcome and what it pays.

Going to war on every tie
OutcomeChancePays
Your card is higher47.06%Ante pays 1 to 1
Dealer card is higher47.06%Ante loses
Tie, then the war is won (a tied war counts as won)3.12%Raise pays 1 to 1, ante returned
Tie, then the war is lost2.77%Ante and raise lose
Tie and surrender instead5.88%Half the ante returned
RTP

Return to player.

Theoretical RTP: 97.72%.

  1. The two cards tie once in 17 deals.

    P(tie) = 3 / 51 = 1 / 17
  2. Going to war, the player wins it 649 times in 1,225.

  3. Per ante the expected loss is:

    (1 / 17) × (2 × 576 − 649) / 1225 = 503 / 20825 = 2.42%
Test vectors

Fixed inputs, known results.

Reproduce these results with the inputs below.

Verify

Check a War round.

Find it in your bet history or on any bet slip

What we check

  1. 01Our seed matches its fingerprint
  2. 02Your seed is mixed in
  3. 03Numbers are drawn
  4. 04Numbers become the result
  5. 05The result matches your bet

Everything is calculated in your browser.

BessBet

Support

FairnessLive SupportResponsible GamblingTerms of servicePrivacy Policy

Products

CasinoSportsbookPrediction MarketPacksCrypto Futures

Platform

VIP ClubPoints StoreChallengesCashier

Explore

PromotionsRewardsAffiliate

© 2026 BessBet. All Rights Reserved.18+ only